

From the Unity Editor status bar, click the global progress bar or the activity indicator (spinner).From the menu, select Window > General > Progress.To open the Background Tasks window, do one of the following: More info See in Glossary baking, and occlusion culling A Unity feature that disables rendering of objects when they are not currently seen by the camera because they are obscured (occluded) by other objects. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. For example, you can see the progress for shader compilation, lightmap A pre-rendered texture that contains the effects of light sources on static objects in the scene.

The Background Tasks window displays the progress of any running asynchronous tasks.
